There was always something fun and therapeutic about going on a big adventure and seeing the collectibles counter go up the more progress I made. While I’m always up for any kind of platformer, I resonated with Collect-a-Thons compared to traditional 2D games. ![]() Completing these objectives rewards Mario with collectibles, which allows him and the player to proceed through the game. In these games, Mario is thrown into a bigger and more open level with several objectives. The 3D Mario games (excluding 3D Land and 3D World), however, are referred to as “Collect-A-Thons”. The classic games and the “new” games are all about guiding Mario from the start of a level to the end, collecting mushrooms to grow in size and withstand more damage, and gaining power-ups to gain additional hits and unique abilities. ![]() If you noticed, 2D Mario differs from 3D Mario, and not just in the obvious ways. The Mario franchise is primarily a platformer series (spin-offs aside). No franchise exemplifies this better than the iconic Mario series, which continues to reign supreme in the industry. While that holds true, when you look at the various platformers available, it goes far beyond that. Most platformers involve controlling a character through a series of obstacles by jumping around and collecting things. As a big fan of platformers, I’ve played a lot of them through the years.
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